As region-locking came into effect, one Code S-level Zerg went against the grain and decided to risk it all to come compete in the foreign scene. He left behind his home, his family, his friends, all his established connections in Korea. He joined a North American team, and hoped to make it big outside of Korea, just like the legendary globe-trotting Koreans of the Wings of Liberty days.
He succeeded, bursting onto the scene with impressive mechanics and stage experience. It wasn't long before he won a championship, achieving more in a few months of North American play than he had in years in Korea.
Sound familiar? That's because that's Hydra's story, not TRUE's. But there are quite a few parallels.
When Hydra first made the leap across the Pacific in 2015, he was going against the tide of Korean players returning to Korea from Europe and North America after region-locking first came into effect. In his first tournament, he looked unstoppable, before Polt pulled off a remarkable comeback win. Still, he netted himself a title in Season 2 of that year, earning himself more in 2015 than in the entire 2012-2014 period.
Hydra flourished in the foreign environment, not only defeating foreigner after foreigner, but drastically upping his win rate against Koreans as well. Just a few months later he was in the finals of the combined WCS Season 1. A few months after that, he stormed his way to a championship in Season 2.

TRUE had more success in Korea than Hydra did. He was a regular Round of 32 performer in the GSL, and made the semifinals in 2014. In DreamHack: Moscow and DreamHack: Tours, he also made the semis, before losing to Curious in the finals at DreamHack: Valencia in 2015.
TRUE joined Psistorm Gaming near the end of last year, and from there worked to obtain a visa to compete in the now even more strictly region-locked WCS Circuit. Throughout the process he struggled in Korea, only reaching Code A in Season 1. He once again made Code S in Season 2, but somewhat astonishingly forfeited his seed to move to North America once the visa came through.
Unlike Hydra, however, TRUE didn't have the same instant impact in the foreign scene. He reached the quarterfinals of HomeStory Cup XIII, but fell there to a somewhat-resurgent Scarlett, 3-2. He didn't compete in either DreamHack: Valencia or IEM Shanghai.
TRUE's defeat at HomeStory Cup sparked a great deal of discussion in the foreign community. Was it true that Korean Zergs were actually just bad (they have been struggling greatly this year)? Had foreigners closed the skill gap so dramatically? The foreign scene had gotten used to a beatable Polt, Hydra and viOLet, but TRUE was fresh from Code S.
Then along came the WCS Circuit Summer Championship, and we get at least of few answers.
First of all, TRUE is good at StarCraft. His micro intensive Zergling usage and strong tactical sense makes up for some occasionally sloppy macro — or perhaps it causes it. His heavy counter-attack style is reminiscent of Life and, as we saw in Valencia, the young Italian Reynor. Most of his games ended not with a decisive fight, army against army, but with an economy-gutting Zergling run-by or Baneling drop. And in a TvZ meta that is still dominated by Roach/Ravager compositions, TRUE routinely used Zerling/Baneling compositions against HeRoMaRinE and Polt, even using the seldom-seen Mutalisks in some games.
TRUE was in form this event, tearing through Snute 3-0, Harstem 3-0, and a surprisingly strong Welmu 3-0. His first lost was to the similarly in form HeRoMarinE, but he took that series 3-1. With only a single dropped map to Polt in the final, he finished the tournament with a 16-2 record.
That dominance from TRUE distracted from a host of side stories that played out through the three days of competition. The strength of the Korean contingent was one such storyline. While TRUE and Polt took over the tournament, TRUE's spiritual precursor, Hydra, had a disappointing first round loss to Welmu. viOLet, meanwhile, lost to MajOr, who showed some of his old talent. A mixed bag, at least.

TRUE's run also underscored a disappointing first round loss for Snute, fresh off a title in China and still one of the most dangerous foreigners in 2016. Similarly, TRUE overshadowed an exceptionally strong performance from HeRoMaRinE, who fought his way through three tough matches against ShoWTiMe, MarineLorD and MajOr.
Finally, a great showing by the hometown hero Scarlett made up for MaSa's unexpected defeat, but it was Neeb who had the strength to move on to the semifinals to face Polt, as he beat the Canadian Zerg 3-0. Neeb would lose that now classic matchup, giving Polt the edge in their career head-to-head, 4-3.
Overall, this is TRUE's first real tournament in the foreign scene, and he nailed it. He won, and he won in his own style, tearing apart his opponents with counterattacks and being almost irresponsibly reliant on a Zergling/Baneling composition.
He looked just about as strong as Hydra did when he first came to America in Season 1 of last year. But this time when the Korean Zerg met Polt in the final, the Zerg won. If that is anything more than an interesting coincidence, WCS players should be very, very scared of TRUE.
TRUE has broken into the scene, now all remains is to see how far he can go. Like Hydra, Polt and viOLet, TRUE is here to stay, and that opens up a lot of opportunities for more showings like this. After losing to Polt in Season 1, Hydra barely skipped a beat before winning it all in Season 2. It was only later that the ROOT Gaming Zerg slowed down — or the rest of the competition sped up.
TRUE has already won his championship, what's next?
Christian Paas-Lang is an esports journalist from Toronto, who shed a tear when he typed out l-i-f-e in this article. You can follow him on Twitter.
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